If the displacement layer has any effects applied to it, it must first be pre-composed or the effects will be ignored. Particle Projection must be provided a displacement layer to work from. While Particle Projection will also work in 32 bits per channel color mode, it will down-convert 32 bit float values to 16 bits per channel. It is recommended to work in 16 bits per channel color mode so that the displacement map can provide 32,768 levels of luminance as opposed to 256 when working in 8 bits per channel color mode. Particle Projection is capable of working in 8 bits per channel and 16 bits per channel color modes.
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